AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Death road to canada skills12/24/2023 Lack of food, morale, etc? Also, what combination of traits are you using? Then you have to consider changing up your strategy for deadlier road because 1) bandits deal 2x more damage and require you to give up more to get past them and 2) there are more zombies on the map now compared to the other modes on the 1st page. Overall I enjoyed my time with it, even if that dog never did see Canada.First off, I have to ask what ends your runs on day 7/8. Ultimately Death Road to Canada is a light, breezy game rather than a hardcore one, which suits just fine. Local co-op and additional modes that can be unlocked after beating the game, such as Deadlier Road, which features harder hordes, or Short Trip to Heck, which provides a shorter campaign, likely provide new challenges for players who benefit from the luck of the draw. Fun stories come out of your runs, but I felt like I had little hand in shaping them. However, overall it feels a little shallow and rushed. I’d like to see the end, but it feels like it comes down to luck.ĭeath Road to Canada has a consistent, fun tone, with a great soundtrack and cute pixel graphics that keep it from being too serious or gruesome. In the three or so hours I spent with the game I played about twenty runs, getting five days from Canada at my best. Dying well into the game feels unlucky given the randomness, but I rarely grew frustrated because I felt I’d made the wrong choice. Unlike a game like FTL, where you put careful thought into upgrades and loadouts only to lose it all, Death Road to Canada doesn’t feature a complex levelling up process. Luckily, restarts are quick and light affairs. The dog was much better at running in circles than Tighe was, and when he succumbed to the zombie horde the dog took over driving duties, learned to use a shotgun, and almost made it to Canada. His ‘friend of dog’ skill only came in handy in one of my runs, when he managed to find a dog. His less combat-oriented skills didn’t come into play as often or meaningfully as I would have hoped, and he died repeatedly on his adventure. Tighe was great at making friends and getting deals on trading, but we ran into far more zombies than people to be friends with. Tighe and his AI companions didn’t stand much of a chance. These appear to get worse as the game goes on, and their unpredictability means you can’t entirely plan for them. The game also features unavoidable ‘siege’ events in which you have to hold out for a set length of time or escape through darkened sewers. You can block off areas with furniture, but more often than not Tighe created a bottleneck that made everything worse once the horde broke through. Hordes can easily overwhelm you, so your best bet is to run circles around the room as you loot points of interest. Stamina plays a big role when facing off against zombies, and Tighe quickly tired himself out swinging whatever he could lay his hands on - rebar, a frying pan, a board with a nail in it, and even a zombie femur. There are also other useful traits like medical and mechanical, which helps you fix your car when it breaks down because you plowed over too many zombies in it. There are basics, like strength and stamina, as well as a morale meter that shifts as characters bicker or eat a good meal. The characters have a range of stats that are indicated with pleasantly vague faces. Much like past me, he wasn’t that great at surviving. My first character, Tighe, had bright blue hair and the qualities of being ‘charming’ and ‘friend of dog.’ He was basically a stylised version of me from about six years ago, when I was working as a dog walker and playing in a punk rock marching band. You can create your own player characters and followers or start with randomised ones, and custom characters can also appear as NPCs in your games. You can also get sucked into a vortex, make sweet jumps in an ice cream truck, stub your toe a lot, and tell a whole bunch of people to “cool it.” Along the way the little band loots buildings, fights off hordes of the shambling undead, and encounters friendly traders and not-so-friendly bandits. Rocketcat Games’ randomly-generated road trip game has you escaping zombie-ridden Florida to drive to Canada, where I assume Justin Trudeau was cool enough to ward off zombies. Given this, it’s probably no surprise most of my forays didn’t go that well, but I had a great time trying to steer a band of pixelated misfits to Canada. In Death Road to Canada, I wanted someone who’d be fun to hang around with in a zombie apocalypse, rather than a simple zombie-clobbering machine. When games let me roll a character before I start, I always make someone who seems cool, rather than min-maxing stats.
0 Comments
Read More
Leave a Reply. |